Our assignment for the Softness of Things was to create a system. My team (Lara Grant, Jelani John, Milena Selkirk, and myself) decided to make a game with specific inputs, goals, and rules, but with broad tasks and outputs.
The Input
- Teams of four
- A sheet of paper with words on it
The Rules
- Each person in the team chooses a role
- Everyone can only perform tasks associated with their role
- Every teammate must participate to create the output
The Output
- Three goals, each revealed after the roles have been established
- You can change roles after each goal
- You have three minutes to complete each goal
The Roles
- Colorer: Color, black out
- Word changer: Change any word on the sheet of paper
- Cutter: Cut, shred, destroy
- Attacher: Use paper clips, glue, stapler
- Folder: Fold paper
- Printer: Print paper with any content on it
- Manager: Direct teammates who must follow your instructions
- Gopher/Take a break: Fetch whatever teammates request or decide to take a break during the task
The Goals
- Make a duck
- Write a poem/story about your duck
- Exhibit your duck and poem/story
We are inviting the mind as a process itself.
Specific goals have a blur once put through the relative, interpretive mind of the human.
How many ways can you think of representing our goals with the items that are given to you?
A closed system verging on emergent.
It has a start and a finish, yet the flexibility to give different results. Such as the possible combinations of roles that can exist in each group. The team can have different capabilities which will result in different interpretations of the tasks.
The Results




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