A rough sketch where I am navigating in a 3D world using the iPhone as an interface. Tilting the phone moves the camera and dragging on the screen rotates it (similarly to how mouse look works in FPS games).
http://www.vimeo.com/8500936
The communication with the iPhone is done through OSC using Mrmr on the phone and OscP5 on the laptop. The 3D environment was built with JOCode for Processing, an OpenGL framework I have been working on with Mark Napier. We are in the process of finalizing the library and it will be available within the next two weeks.
Published on
August 12, 2009 in
Art and Code.
Joshua Noble’s latest book, Programming Interactivity, has a whole section on ezGestures, my gesture recognition library for Processing. I haven’t tried the example yet but it uses a camera and looks fancy…
I haven’t posted in a while, but it doesn’t mean I haven’t been busy. A lot of work (which I can’t talk about right now), and also a lot of messing around with the Casio EX-F1 slow-motion camera.
http://www.vimeo.com/4878256
Continue reading ‘Slow-Motion Videos’
Published on
February 21, 2009 in
Art and Work.
Hugues (aka smallfly) and I did an interview last Monday for an online show on T?©l?©-Qu?©bec called ?áa manque ?† ma culture. I’m impressed at how well it turned out considering that we were mumbling and going off on tangents for the entire duration of the interview.
Watch it here.
Published on
February 1, 2009 in
Art and Work.
An antique metal library card catalogue embedded with a series of ultra bright LEDs, which signal in binary code any time a source word from a database of terms is found while searching through a large aggregate of world news feeds. The words used are “missing, disappeared, lost, absence…” and so on, all realting to the theme of missing persons, and the lights blink out the word found after the systems conversion of the adjective to its binary equivalent.
http://www.vimeo.com/3040612
 
See http://www.teleshadow.net/autosuggestionII/ for more information.
 
 
A project by Brad Todd with Elie Zananiri.
Published on
February 1, 2009 in
Art and Work.
A screen based, real-time visualization of the processing of a database of paintings.¬†The system takes as its seed Baudelaire’s one surviving notebook “Journaux Intimes” and runs it through text analysis in turn determining the selection of various areas of color and shape, then recombines them in infinite variations and iterations.
 
 
See http://www.teleshadow.net/autosuggestionI/ for more information.
A project by Brad Todd with Elie Zananiri.
AirXY is a multimedia installation combining real time animation, sensors, haze, light and sound that was conceived for the 2008 Architecture Biennale in Venice.

Large-scale screen and floor projections confront and engage visitors passing through the massive space of the Corderie dell’Arsenale. The screen is a clock and responsive real time capture of the presence of visitors while the floor projection gradually reveals a fleeting, ethereal architecture.

The AirXY facade was implemented by Hugues Bruy?®re and myself. The software is written in C++ using the openFrameworks library. The video is captured using 4 infra-red cameras, and is processed using OpenCV and the FreeFrame 1.5 video plugin architecture. Rendering is done in traditional OpenGL and using GLSL shaders. The output image is split and output to 2 projectors for display on the screens.

Check out airxy.org for more information.
Conceived by Erik Adigard, M-A-D/Chris Salter
Technical Direction and Lighting :: Harry Smoak
Interaction Development :: Hugues Bruy?®re & Elie Zananiri
Project Management :: Patricia McShane
Special Thanks :: Patrick Harrop, Antonio Cataldo, Mariagiovanna Nuzzi & Thomas Spier