Archive for the 'Work' Category

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AirXY

AirXY is a multimedia installation combining real time animation, sensors, haze, light and sound that was conceived for the 2008 Architecture Biennale in Venice.

AirXY_261_anke

Large-scale screen and floor projections confront and engage visitors passing through the massive space of the Corderie dell’Arsenale. The screen is a clock and responsive real time capture of the presence of visitors while the floor projection gradually reveals a fleeting, ethereal architecture.

AirXY_back_ea

The AirXY facade was implemented by Hugues Bruy?®re and myself. The software is written in C++ using the openFrameworks library. The video is captured using 4 infra-red cameras, and is processed using OpenCV and the FreeFrame 1.5 video plugin architecture. Rendering is done in traditional OpenGL and using GLSL shaders. The output image is split and output to 2 projectors for display on the screens.

AirXY_415_anke

Check out airxy.org for more information.

Conceived by Erik Adigard, M-A-D/Chris Salter
Technical Direction and Lighting :: Harry Smoak
Interaction Development :: Hugues Bruy?®re & Elie Zananiri
Project Management :: Patricia McShane
Special Thanks :: Patrick Harrop, Antonio Cataldo, Mariagiovanna Nuzzi & Thomas Spier