A responsive environment where the participant can play ball with a virtual being projected on a wall. While the ball is being thrown, its position is determined in real-time and the projected character moves according to that position. When the ball hits the wall, the projection gives the impression that the virtual being hits it back. At the same time, the level of activity of the participant is reflected in the intensity of the audio soundscape.
Project Website
Production Blog
Lucie Bélanger ::3D Tracking::Programming
Elie Zananiri ::Animation::Programming
Philip Viel ::Sound::Programming



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