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	<title>silentlyCrashing::net &#187; bigscreens</title>
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	<link>http://www.silentlycrashing.net/blog</link>
	<description>animation and code</description>
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		<title>Big Screens Show</title>
		<link>http://www.silentlycrashing.net/blog/2009/12/04/big-screens-show/</link>
		<comments>http://www.silentlycrashing.net/blog/2009/12/04/big-screens-show/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 14:35:58 +0000</pubDate>
		<dc:creator>ez</dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[bigscreens]]></category>

		<guid isPermaLink="false">http://www.silentlycrashing.net/blog/?p=522</guid>
		<description><![CDATA[Tonight is the Big Screens show at the IAC building! 11 projects will be presented, including my project Big Screams. See here for more details.]]></description>
			<content:encoded><![CDATA[<p>Tonight is the Big Screens show at the IAC building! 11 projects will be presented, including my project <a href="http://www.silentlycrashing.net/bigscreams/">Big Screams</a>. See <a href="http://itp.nyu.edu/bigscreens2009/">here</a> for more details.</p>
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		<title>Big Screams Early Visuals</title>
		<link>http://www.silentlycrashing.net/blog/2009/10/12/big-screams-early-visuals/</link>
		<comments>http://www.silentlycrashing.net/blog/2009/10/12/big-screams-early-visuals/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 20:22:07 +0000</pubDate>
		<dc:creator>ez</dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[bigscreens]]></category>

		<guid isPermaLink="false">http://www.silentlycrashing.net/blog/?p=479</guid>
		<description><![CDATA[Here is a screencast of early physics tests for Big Screams. I&#8217;m working in C++/openFrameworks using the Box2D physics library.]]></description>
			<content:encoded><![CDATA[<p>Here is a screencast of early physics tests for Big Screams.</p>
<p><a href="http://www.silentlycrashing.net/blog/2009/10/12/big-screams-early-visuals/"><em>Click here to view the embedded video.</em></a></p>
<p>I&#8217;m working in C++/<a href="http://www.openframeworks.cc/">openFrameworks</a> using the <a href="http://www.box2d.org/">Box2D</a> physics library.</p>
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		<title>Big Screams Proposal</title>
		<link>http://www.silentlycrashing.net/blog/2009/09/19/big-screams-proposal/</link>
		<comments>http://www.silentlycrashing.net/blog/2009/09/19/big-screams-proposal/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 14:36:59 +0000</pubDate>
		<dc:creator>ez</dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[bigscreens]]></category>

		<guid isPermaLink="false">http://www.silentlycrashing.net/blog/?p=476</guid>
		<description><![CDATA[Big Screams is an audio-visual piece proposed for the Big Screens setup on the IAC video wall. It is an installation / user-generated performance, where the audience participates by calling a phone number and leaving a message. This message is repeated back in real-time by a bunch of cartoony critters on screen on the speaker [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Big Screams</strong> is an audio-visual piece proposed for the <a href="http://itp.nyu.edu/bigscreens/">Big Screens</a> setup on the IAC video wall. It is an installation / user-generated performance, where the audience participates by calling a phone number and leaving a message. This message is repeated back in real-time by a bunch of cartoony critters on screen on the speaker system so that everyone in the room can hear it. Many messages can be left (and therefore repeated) at the same time, which will create a rich yet quite odd soundscape, with only bits and pieces of recognizable words. If one person calls, all the critters repeat the message in unison; if two people call, half the critters will repeat one message and the other half will repeat the other; and so on.<br />
<span id="more-476"></span></p>
<p><strong>Design</strong></p>
<p>The display will consist of hundreds of these critters, all stacked one on top of another. They are <a href="http://silentlycrashing.net/ezgestures/sketches/TheBlob/">blob</a>-like heads with no bodies that are constantly in motion, rolling off each other and the landscape. The critters will originally all be the same colour, but their appearance will change on the fly to group them and identify which critters are repeating the same message. When a critter speaks, its mouth will move, lip-synching what it is saying.</p>
<p><a class="tt-flickr tt-flickr-Medium" title="BigScreams" href="http://www.flickr.com/photos/prisonerjohn/3934339082/"><img class="alignnone" src="http://farm4.static.flickr.com/3096/3934339082_0c9b8c9af3.jpg" alt="BigScreams" width="500" height="47" /></a></p>
<p>The bottom of the display will be made up of a curvy landscape visualizing the audio that is being spoken. If many people are calling at the same time, many depths of land will appear stacked on top of one another. The critters will rest on this landscape, obeying the laws of gravity, so they will re-arrange themselves as it moves in relation to the audio being fed into it.</p>
<p><strong>Technical</strong></p>
<p>The visuals will be generated programmatically using <a href="http://processing.org/">Processing</a>/Java or <a href="http://www.openframeworks.cc/">openFrameworks</a>/C++. The advantage of Java is that rendering has a much better appearance and the <a href="http://code.google.com/p/mostpixelsever/">Most Pixels Ever</a> library is more advanced; The advantage of C++ is that it performs much better. The physics-based motion will be calculated using the <a href="http://www.box2d.org/">Box2D</a> library.</p>
<p>The calls will be handled and dispatched using an <a href="http://www.asterisk.org/">Asterisk</a> server. A system to limit the number of live calls will be put into place, in case it is necessary. The audio from the calls that go through will be fed into a separate machine running <a href="http://puredata.info/">Pd</a> for analysis and playback. The data will then be transmitted to the visuals machines to generate the lip-synching.</p>
<p><strong>Inspiration</strong></p>
<ul>
<li><a href="http://www.youtube.com/watch?v=EF4fPcdwvdE"><em>Lily and Jim</em></a> by Don Hertzfeldt</li>
<li><a href="http://postspectacular.com/process/20080810_nokiafriends"><em>Nokia Friends</em></a> by Karsten Schmidt</li>
<li><a href="http://www.youtube.com/watch?v=9-hljMf9NhQ"><em>Messa di Voce</em></a> by Golan Levin, Zach Lieberman, Jaap Blonk, Joan La Barbara</li>
<li><a href="http://www.youtube.com/watch?v=JgNL8-FdG-k"><em>Ursonography</em></a> by Golan Levin, Jaap Blonk</li>
<li><a href="http://vimeo.com/267195"><em>Intralocutor</em></a> by Obx Labs</li>
</ul>
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